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Desain Pembelajaran Alam Semesta Anak TK Menggunakan AR Dengan Tehnik Markerless

Raden, Soelistijadi and Endang, Lestariningsih and Agung, Royhans Desain Pembelajaran Alam Semesta Anak TK Menggunakan AR Dengan Tehnik Markerless. JURNAL ILMIAH KOMPUTER GRAFIS, Vol.15, No.1, JULI 2022.

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Abstract

The method of learning the universe at TK Pertiwi Bebengan, Kec. Boja, Kab. Kendal, Central Java is still simple, namely explaining the material by displaying a 2-dimensional still image. This makes students unable to see directly the process of rotation and movement of celestial bodies in the universe. For this reason, it is necessary to create an application that can display the process through 3D animated moving images using Augmented Reality (AR) based technology. The research method used is Prototype, while the architectural design uses UML and software applications using Unity3D, Vuforia, Photoshop CS6 and Blender. The final results of the study are 1) on testing application features made with Unity3D and Vuforia software can run well, 2) on device testing there are 2 out of 4 smartphones that cannot run the application so that a minimum specification of a smartphone is required, 3) on distance testing with a height of 20 cm, it requires the right camera tilt angle, which is between200 to 900. The conclusion of the research is that this application can run well on mobile devices registered in Google's ARCore database and minimum specifications of Android 8.0 Oreo.

Item Type: Article
Subjects: Q Science > Q Science (General)
Faculty / Institution: Fakultas Ekonomika dan Bisnis
Depositing User: Fakultas Ekonomi
Date Deposited: 09 Jan 2023 03:22
Last Modified: 09 Jan 2023 03:22
URI: https://eprints.unisbank.ac.id/id/eprint/9067

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